By Matthew Conley. Published April 25, 2011.
It seems so strange. As little as five to six years ago, the term “gamer” defined a predominately male, teenaged population that invested with the Big Three (Sony, Microsoft, and Nintendo), commonly purchasing titles from popular series, such as Final Fantasy, Halo, Metal Gear Solid, Mario, and a massively diverse list of other archaic standbys that made the gaming world what it is today. These classics defined gaming; they brought new and wonderful stories, action, and characters into the plot and most individuals that called themselves “gamers” at least had some shred of knowledge about the major titles.