The State of Gaming
By Matthew Conley. Published April 25, 2011. It seems so strange. As little as five to six years ago, the term “gamer” defined a predominately male, teenaged population that invested with the Big Three (Sony, Microsoft, and Nintendo), commonly purchasing titles from popular series, such as Final Fantasy, Halo, Metal Gear Solid, Mario, and a massively diverse list of other archaic standbys that made the gaming world what it is today. These classics defined gaming; they brought new and wonderful stories, action, and characters into the plot and most individuals that called themselves “gamers” at least had some shred of knowledge about the major titles. (more…)