All Fun and Games: Video Games and Learning
By Andrew Gardewine, Contributing Writer
Lebanon, Ill. - Many people don’t consider video games to be a legitimate source for learning. Video games have been given the label as a form of leisure-time play, are considered childish and are seen as something that people eventually grow out of in order to pursue more serious ventures. Play is considered something done in order to release tension and blow off steam to help focus on work ahead.
In his essay ‘The Rhetoric of Video Games,’ Ian Bogost uses school recess as an example to relate video games to something people use to blow off steam. “Children learn while seated in desks, listening attentively to a teacher or reading from a book. This sort of valid learning is interrupted by recess, where children are allowed to play. Understood in t...